Inside the game

Career mode: five leagues and one road to Vikram

Comic panel: the hero grips his handlebars as a pack of rival riders roars up behind him

The first screen of a Sadak Fury career says it in one line: 5 LEAGUES · 6 STATES · ONE ROAD TO VIKRAM. You start as Arjun, a kid on a borrowed 150cc, and you end up racing the man who has owned these highways for nine years. This post covers everything in between.

Normal or hardcore

A new career offers two ways to play:

  • Normal. If you go broke, Sethji lends you what you need. You owe him, but your career never ends.
  • Hardcore. One loan at a time. Go broke again while you still owe him, and it's game over.

Most players should start on Normal. Hardcore is for people who like their races with a side of fear.

Five leagues, six states each

The career has five leagues. Each has one event in every state, and you can race them in any order:

  1. Street: six short sprints of about 6.8 km.
  2. City: six more sprints on other parts of each state.
  3. State: the six full runs, each a whole state in about 10.5 km.
  4. National: six new routes with level crossings, tunnels and splits. Vikram joins the field.
  5. Legend: each state's second new route, against the fastest packs.

To move up, you have to finish in the top three in all six events of a league. Replays still pay, so a bad race is never wasted. Legend also asks for enough stars from the earlier leagues, so you can't skip ahead.

Within each league the events run from easiest to hardest. We score every road by its length, hairpins, single-lane stretches and drops, and order them by that score.

Stars

Every event has three stars to earn:

  • Top 3, to qualify.
  • Win the race.
  • A goal. On sprints the goal is to finish without crashing. Elsewhere it's to knock out three riders.

Stars are how the game tells you that you didn't just survive a race, you owned it.

The grid

Every race has eight riders, and you start at the back. From the City league on, there are more rivals than places, so they take turns sitting out. Vikram and anyone hunting you are always on the grid.

The packs get faster in the later leagues. That's on purpose: upgrades are your edge, and they never speed the pack up.

Sethji's garage

Sethji runs the league from his dhaba, and his garage is where your money goes. It has three tabs: your bikes, the shop, and Sethji's loan. Your bike sits on a turntable, with bars for top speed, 0–100, handling, toughness and off-road.

  • Buy bikes as each league unlocks them. There are 21, in three classes. The bikes post has the full list.
  • Sell bikes, except your starter ("YOUR STARTER – NOT FOR SALE") or your only bike.
  • Upgrade them. The engine adds top speed and acceleration, tyres add grip and handling, armour cuts the damage you take, and on SUPER bikes a bigger nitro tank burns for longer. One rule keeps it fair: a fully upgraded bike never beats the next class's stock bike.
  • Repair them. Damage carries over between races, so a brawl in one race costs you in the next.

XP and levels

Every race earns XP for finishing, placing, winning, knockouts and clean rides. Your rider levels up from 1 to 30. Level 3 opens time trials, and level 10 adds a fourth daily mission. The dailies post covers both.

The results screen is a small celebration: money counts up line by line, coins fly into your cash, the XP bar fills, and stars and unlock cards pop in. Quit a race halfway and you get none of that: a DNF pays nothing, and the damage stays.

The rap sheet

Your career keeps a record. The RAP SHEET shows your stats with a few names you may not want: BUS MAGNET for head-ons, BUTTERFINGERS for weapons lost, KISSED THE TARMAC for crashes. It also keeps your best times, your police file and every comic strip you've unlocked, ready to replay.

What playtests changed

The starter was too slow to compete. The first starter bike faced packs that were faster than it could ever be. Players finished near the back no matter how well they rode. Now the League 1 pack is never faster than your own unupgraded bike, so the Street league can be won on the bike you start with. In our automated test races, the average finish went from 7th to about 5th.

A gentler first league. League 1 now runs on the short sprints, which suits a first session much better.

Promotion means the whole map. Moving up a league used to need top-three finishes in four of the six events. Now it needs all six, which makes each league a tour of the whole country.

Where the road ends

Past the Legend league waits the man you came for. We'll leave that one for you to discover.

The career is the spine of Sadak Fury, but there's plenty around it: police duty, grudge duels and races with friends.